Guide
Everything you need to know to make music with Draw.Audio
Getting Started
1. Draw notes on the grid
Click or tap any cell on the grid to place a note. Click again to remove it. Each row represents a different pitch, and each column is a step in the sequence.
2. Press play to hear your song
Hit the play button (or press Space) to start the sequencer. It will sweep across the grid from left to right, playing each column of notes in sequence.
3. Clear the grid
Use the Clear button to erase all notes on the current pattern, or hold it to clear all patterns.
4. Reset sound settings
The Reset button restores all sliders and effects to their defaults without erasing your notes.
5. Change the grid size
Switch between 8, 16, 32, or 64 steps. Larger grids give you more resolution for detailed patterns. Each grid size maintains its own set of tracks.
6. Browse sound presets
Use the preset selector to quickly switch between pre-configured sounds. Navigate with the arrow buttons or pick from the dropdown.
7. Shape the sound
The control panel on the right has tabs for waveform, filter, envelope, effects, and more. Each section has a "?" button that explains what it does.
8. Add patterns
Click the "+" button below the grid to add a new pattern. Patterns play in sequence, letting you build longer songs. You can have up to 32 patterns per track.
9. Manage patterns
Click a pattern thumbnail to select it. Right-click or long-press for options: duplicate, delete, or set repeat count. Drag thumbnails to reorder.
10. Add more tracks
Layer up to 8 tracks per grid size. Each track has independent notes, sound settings, and patterns. Use mute (M) and solo (S) buttons to focus on specific tracks.
11. Drum tracks
Add a sample-based drum track from the preset dropdown. Drum tracks play audio samples (like kick, snare, hi-hat) instead of synthesized tones. Each row on the grid represents a different drum sample. Right-click notes to adjust velocity, chance, pan, gate, and play every.
Use the Edit Drum Row section in the Edit tab to tune individual samples. Select a row from the dropdown, then adjust its pitch (-24 to +24 semitones) and volume (0-200%). The selected row is highlighted on the grid. Double-click a slider to reset it to its default value.
12. Undo and redo
Press Ctrl+Z (Cmd+Z on Mac) to undo, Ctrl+Shift+Z to redo. Hover over the undo/redo buttons to preview what will change.
13. Explore community patterns
Click the Explore button in the header to browse featured patterns from other users. Load any pattern to play, remix, or learn from.
14. Share your song
Click the Share button to generate a unique link. Anyone with the link can load your pattern in their browser.
Control Panel
What every section and setting in the control panel does
Sound Synthesis
- Waveform
- Pick the sonic character of your sound. Options include sine, triangle, sawtooth, square, and pulse.
- Note Length
- Controls how long each note plays before stopping. Ranges from 1 to 8 steps.
- ADSR Envelope
- Shapes how each note fades in and out over time.
Attack: fade-in time
Decay: time to drop from peak to sustain level
Sustain: held amplitude while note is on
Release: fade-out time after note ends
- Sub Oscillator
- Adds a second, lower tone underneath your main sound.
Level: mix amount of the sub
Waveform: sine, saw, triangle, or square
Octave: -1, -2, or -3 octaves below the main oscillator
- Noise
- Mixes in noise alongside the oscillator.
Level: mix amount of noise
Type: white (flat), pink (-3dB/oct), brown (-6dB/oct), blue (+3dB/oct)
- Unison
- Stacks multiple detuned copies of the oscillator for a thicker sound.
Voices: number of copies (1 = off)
Detune: pitch spread between copies in cents
Spread: pans voices across the stereo field
- Drift
- Random, subtle pitch wandering — like analog oscillator instability. Unlike Pitch LFO (periodic vibrato), Drift is random and never repeats.
- Warmth
- Subtle harmonic saturation on the raw oscillator, before the filter. Adds gentle analog color without heavy distortion.
- Stereo Spread
- Widens the stereo image by adding a detuned shadow oscillator panned opposite to the main voice.
Width: stereo separation and detune amount
Mix: wet/dry balance
Filters & Modulation
- Highpass Filter
- Thins out the sound by removing low frequencies.
Cutoff: frequencies below this are attenuated
Resonance: boost at the cutoff point
- Lowpass Filter
- Darkens the sound by removing high frequencies.
Cutoff: frequencies above this are attenuated
Resonance: boost at the cutoff point
- Filter Envelope
- Sweeps the filter cutoff once per note — triggered by each note-on.
Direction: sweep up or down from cutoff
ADSR: shapes the filter sweep over time
Amount: how far the cutoff moves
- Pitch LFO
- Continuous cyclic pitch wobble (vibrato). Repeats as long as the note plays.
Waveform: LFO shape
Rate: speed in Hz, or synced to tempo
Depth: how far the pitch bends
- Pitch Envelope
- A one-shot pitch sweep triggered on each note. Great for drum hits, laser zaps, or synth plucks.
ADSR: shapes the pitch sweep
Amount: semitones of pitch bend at peak
- Gain LFO
- Pulses the volume up and down (tremolo).
Waveform: LFO shape
Rate: speed in Hz, or synced to tempo
Depth: volume swing amount
Effects
- Effect Toggles
- Click any effect section header to toggle it on or off. Active effects show a filled toggle; inactive effects are bypassed. Settings are preserved when toggled off, so you can quickly compare with and without an effect.
- Reverb
- Adds space and ambience.
Mix: wet/dry balance
Decay: how long the reverb tail rings out
- Distortion
- Adds crunch and harmonics after the filter — from subtle warmth to extreme mangling.
Drive: amount of effect
Tone: post-distortion brightness
Mode: Soft Clip, Hard Clip, Wavefold, Bitcrush, Rectifier, Exponential, Chebyshev, Downsample, Crossover, Diode
- Delay
- Creates echoes that repeat after the original sound. Six modes available:
Ping Pong: echoes alternate between left and right channels
Mono: single delay line, both channels hear the same echo
Stereo: staggered L/R delay lines with cross-feedback for stereo movement
Slapback: a single short echo with no feedback
Reverse: captures audio and plays it back reversed
Pitch Shift: each repeat shifts pitch cumulatively
Time: delay interval in ms
Feedback: how much signal feeds back (higher = more echoes)
Sync: locks delay time to tempo subdivisions
Offset: L/R time offset (Stereo mode)
Pitch: semitones per repeat (Pitch Shift mode)
Fine: cents per repeat (Pitch Shift mode)
- Chorus
- Makes the sound fuller by layering slightly shifted copies.
Rate: modulation speed
Depth: pitch variation amount
Mix: wet/dry balance
- Tape
- Emulates old cassette tape machines. Applies globally to all tracks.
Wobble: pitch instability (wow + flutter)
Saturation: compressive harmonic warmth
Hiss: filtered noise layer
Wear: high-frequency rolloff
Dropout: random amplitude dips
- Vinyl
- Emulates vinyl records and turntables. Applies globally to all tracks.
Noise: surface crackle from dust
Crackle: random pops and clicks
Wow: slow pitch drift
Rumble: low-frequency vibration
Wear: high-frequency loss
Stereo: subtle stereo wandering
- Sidechain
- Ducks a synth track's volume when a drum track plays — the classic "pumping" effect used in electronic music. Enable it on any synth track and pick which drum track drives the compression.
Amount: how much the volume ducks (higher = deeper pump)
Ratio: compression ratio (higher = harder knee)
Attack: how fast the volume drops when the kick hits
Release: how fast the volume recovers after the kick
Makeup: compensate for lost volume
- Ring Mod
- Blends your sound with another tone for metallic or robotic textures.
Mix: wet/dry balance
Frequency: carrier oscillator pitch
Playback & Sequencing
- Playback Direction
- Choose which direction the sequencer moves: Forward, Backward, Bounce (ping-pong), Random Columns, or fully Randomized.
- Scale & Tempo
- Set the musical key and playback speed. Scale constrains grid rows to a musical scale. Tempo controls BPM. Tap Tempo lets you set BPM by feel.
- Groove
- Controls the rhythmic feel.
Swing: shifts every other step later for a shuffle feel (50% = straight, 67% = triplet)
Gate: shortens notes — lower values create staccato
Glide: slides pitch between consecutive notes
- Humanize
- Adds subtle natural variation to playback.
Timing: nudges each note slightly early or late
Velocity: randomly varies the loudness of each note
- Playback Start Mode
- Where each track begins when you press play: Selected Pattern (from your current pattern), Song Start (from the first pattern), or Song Position (aligned to timeline).
- Loop Playback
- When enabled (default), playback loops indefinitely. When disabled, each track plays through all its patterns and repeats once, then stops.
Editing Tools
- Edit Selected Notes
- Select notes with Shift+drag, then adjust: velocity, chance, pan, glide, gate, length, waveform, and play every. Changes apply to all selected notes at once. Alt+drag a selection to move it to a new position on the grid.
- Play Every
- Set a note to play only every Nth pass through the pattern. Right-click a note and set "Play Every" to 2, 3, or 4 — the note will skip the other passes. During playback, a countdown badge shows when the note will next play. Toggle between First and Last to control whether the note plays on the first or last pass of each cycle. Great for building variation across repeats without extra patterns.
- Move Notes
- Shift all notes on the grid using arrow buttons. Notes wrap around edges. Enable "All Patterns" to move notes on every pattern at once.
- Grid Scroll
- Shift the visible pitch range up or down using the scroll buttons or Shift+mouse wheel on the grid. Notes maintain their pitch by moving rows as the viewport shifts. Colored indicators on the grid edges mark notes that have scrolled off-screen.
- Transpose
- Pitch all notes up or down. Toggle between semitone and scale-step mode. Each mode remembers its own offset.
- Generate Notes
- Randomly place new notes on the grid. Control density and toggle random variety in waveforms, lengths, velocities, or chance.
- Randomize Track Notes
- Shuffle properties of notes already on the grid: waveforms, velocities, lengths, effects, or panning.
MIDI
- MIDI Input & Output
- Connect a MIDI keyboard to play live, or send notes to external synths and DAWs. Select input and output devices in the MIDI panel.
- MIDI File Import/Export
- Save your pattern as a standard .mid file, or import a .mid file onto the grid. Import auto-detects scale, grid size, and tempo.
- MIDI Options
- Toggle which MIDI parameters are sent and received: velocity, MIDI clock (sync external gear), pan, and pitch bend. Set the pitch bend range (1-48 semitones).
- MIDI Learn
- Click the MIDI Learn button in the MIDI panel, then click any slider and move a knob or fader on your MIDI controller to map it. The slider will respond to that CC in real time. Use Clear All to remove mappings.
Export & Import
- Download as WAV
- Renders your full song offline and saves it as a 16-bit WAV file. A progress overlay shows the render status.
- Export/Import Project
- Save your project as a JSON file to back up or share your work. Export all grid sizes or just the current one. Import a JSON file to load it back onto the grid.
Appearance
- Color Themes
- Cycle through color themes or customize individual colors for background, visualizer, and per-waveform notes.
- Spectrum Visualizer
- Shows the frequency content of your sound in real time. Click the visualizer to cycle through 26 themes — including drum-aware modes that react to drums and synths independently, and organic morphing themes like Plasma, Mycelium, and Caustics. Toggle visibility and adjust opacity from the Options panel. Use the fullscreen button to expand the visualizer to fill the entire screen.